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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Octofoil - Latest Comments</title><link>http://octofoil.disqus.com/</link><description></description><atom:link href="https://octofoil.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 18 Jul 2013 21:03:52 -0000</lastBuildDate><item><title>Re: hitman mega round-up</title><link>http://octofoil.info/blog/2009/10/hitman-mega-round-up/#comment-968018402</link><description>&lt;p&gt;and hitman 4: blood Money and hitman 5: absolution&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">konorkilo</dc:creator><pubDate>Thu, 18 Jul 2013 21:03:52 -0000</pubDate></item><item><title>Re: GrindQuest 2012</title><link>http://octofoil.info/blog/2012/04/gamequest-2012/#comment-573222613</link><description>&lt;p&gt;It was less objectively dead and more of a "nothing worthwhile is happening with them" subjective dead-to-me kind of death. Dead on their feet. The might-as-well-be-dead games that I want to play in theory, but won't actually sit through the same unchanging mechanics of. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Greg Petrovic</dc:creator><pubDate>Sat, 30 Jun 2012 20:00:39 -0000</pubDate></item><item><title>Re: GrindQuest 2012</title><link>http://octofoil.info/blog/2012/04/gamequest-2012/#comment-565938317</link><description>&lt;p&gt;JRPGs aren't dead tho&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Sun, 24 Jun 2012 08:29:40 -0000</pubDate></item><item><title>Re: hitman mega round-up</title><link>http://octofoil.info/blog/2009/10/hitman-mega-round-up/#comment-503704255</link><description>&lt;p&gt;I think you should delete the elevator stuff in hitman codename 47.It's not a bug! I had that problem too , but I was only a kid . You should scroll down while pressing the action button to choose the floor you wanna go. I remember having the same problem , but as I said , I was very young and didn't notice that.So, to make your life easier , always check the game controls before playing it !!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benatos</dc:creator><pubDate>Wed, 18 Apr 2012 14:33:18 -0000</pubDate></item><item><title>Re: hitman mega round-up</title><link>http://octofoil.info/blog/2009/10/hitman-mega-round-up/#comment-503704254</link><description>&lt;p&gt;o  jogo é  muito  irado&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clay gabriel de</dc:creator><pubDate>Fri, 16 Mar 2012 22:26:03 -0000</pubDate></item><item><title>Re: Red Faction: Guerrilla (long)</title><link>http://octofoil.info/blog/2010/04/red-faction-guerrilla-long/#comment-503704260</link><description>&lt;p&gt;here is the positive, your pictures are good and your advice was solid.&lt;/p&gt;&lt;p&gt;now,here is the negitave,your feed back was harsh and  i would like to see you do any better next,saying that a small chiniese car with a rocket launcher on the back of it, is not only wronge(i know this because i have played and compleated the game)but it also gets readers hopes up for nothing so in concluesion soo yourself are a bad gamer and you havee brought shame to your family&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elliot eaves</dc:creator><pubDate>Sat, 18 Feb 2012 21:24:47 -0000</pubDate></item><item><title>Re: Cooking With Sara and Greg</title><link>http://octofoil.info/blog/2011/01/cooking-with-sara-and-greg/#comment-503704276</link><description>&lt;p&gt;That is one great cooking video! &lt;br&gt;Can't wait to see more!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Doreen</dc:creator><pubDate>Sun, 12 Feb 2012 02:30:05 -0000</pubDate></item><item><title>Re: E.Y.E: Divine Cybermancy</title><link>http://octofoil.info/blog/2011/12/e-y-e-divine-cybermancy/#comment-503704282</link><description>&lt;p&gt;Great review, I picked it up yesterday for $10 on steam - I forgot about the $5 sale during the holidays. So far this game is a bit of a mind F#%K - in a good way. I love the hardcore FPS with RPG shards thrown in.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ALUCARD</dc:creator><pubDate>Mon, 23 Jan 2012 18:33:16 -0000</pubDate></item><item><title>Re: hitman mega round-up</title><link>http://octofoil.info/blog/2009/10/hitman-mega-round-up/#comment-503704253</link><description>&lt;p&gt;Hilarious and brilliant review!! Cheers dude&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc</dc:creator><pubDate>Sun, 08 Jan 2012 10:14:38 -0000</pubDate></item><item><title>Re: E.Y.E: Divine Cybermancy</title><link>http://octofoil.info/blog/2011/12/e-y-e-divine-cybermancy/#comment-503704280</link><description>&lt;p&gt;Solid work, Greg. I'm getting more and more pumped for this game. Just a few more days of catering to the parents in San Diego for the holidays before I can go back to Redlands and my desktop.&lt;/p&gt;&lt;p&gt;Times like these when I wish I had left my computer on back home so I could do a remote log-in and initiate Steam downloads. Haha.&lt;/p&gt;&lt;p&gt;Go for the optics. Go for them.&lt;/p&gt;&lt;p&gt;- B&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brent</dc:creator><pubDate>Thu, 29 Dec 2011 04:06:17 -0000</pubDate></item><item><title>Re: hitman mega round-up</title><link>http://octofoil.info/blog/2009/10/hitman-mega-round-up/#comment-503704252</link><description>&lt;p&gt;Oh greg, the critic points u made r all right but the most important advantages in this game that made me eager to finish all parts of hitman series is it's impressing cinematic taste, bizzarely intense &amp;amp; challenging theme and of course the very moody &amp;amp; life-like environment this series have.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Moodi</dc:creator><pubDate>Fri, 14 Oct 2011 23:15:16 -0000</pubDate></item><item><title>Re: Duke of Earl</title><link>http://octofoil.info/blog/2011/08/duke-of-earl/#comment-503704274</link><description>&lt;p&gt;Thanks for the great info dog I owe you bigigty.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kaycee</dc:creator><pubDate>Fri, 02 Sep 2011 06:46:22 -0000</pubDate></item><item><title>Re: Kane &amp;#038; Lynch 2: Dog Dicks</title><link>http://octofoil.info/blog/2011/03/kane-lynch-2-dog-dicks/#comment-504864185</link><description>&lt;p&gt;Well...yeah. I skipped a step.&lt;/p&gt;&lt;p&gt;The thing I forgot to finally get to was that this game fails to substitute the need for movement on your part with the need for accurate shooting, or tactical whatever, or something. This leaves us with the two-note noodling of sitting and shooting that, when accompanied by long tuba farts of the AI's unreasonably large HP (unreasonable because it only serves to FORCE the player into a cover position, after which it simply drags out the endless back and forth of largely undangerous gunfire), creates a tune that is grating in its doughy repetition. It's a holding pattern, the action equivalent of a loading screen. The game fully expects us to sit around and deal with its failure to deliver engaging gameplay because it thinks it has reasons that trump the one dictum of an action game: to fully engage the player in the present, in taking action. From this space of sitting and shooting at foes that are no longer dangerous emerges a chasm, a yawning and farting chasm into which falls the player, who begins to wonder where this chasm between tension and release came from, and why.&lt;/p&gt;&lt;p&gt;Of course it's hard to truly argue this point with cup because he wound up liking it, and I think to really get into that aspect of it would be about as fruitful as telling someone why their favorite band is objectively bad. I just thought a game loathing me for wanting to play it wasn't something to celebrate.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">greg</dc:creator><pubDate>Wed, 09 Mar 2011 19:40:53 -0000</pubDate></item><item><title>Re: Kane &amp;#038; Lynch 2: Dog Dicks</title><link>http://octofoil.info/blog/2011/03/kane-lynch-2-dog-dicks/#comment-503704272</link><description>&lt;p&gt;At this point I'm inclined against ironcupshrug. If you were making a film about pimping and wanted to condemn it, you wouldn't have a shit story structure in order to reflect that pimping is shit. You would do well to have some kind of story structure that would reflect it, because that can be a useful facet of your language (Memento and Magnolia are great films), but it's thoughtless to just make it crap.&lt;/p&gt;&lt;p&gt;Though preet, I think your criticism is simplistic. You're boiling game design down into a quantity of fun-hours-per-dollar. You're not going to convince anyone who doesn't already agree with you. You need to examine WHY the thing is not fun; ironcupshrug's point is that if you do examine this, you might find something illuminating. You come close when you say "You thought you could run and gun?" - just try to think about the implications of this. It is certainly not as simple as "all games where you cannot run and gun are unfun and therefore awful" - most survival horrors have this, including the good ones.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hamish Todd</dc:creator><pubDate>Wed, 09 Mar 2011 13:47:44 -0000</pubDate></item><item><title>Re: a thing I did</title><link>http://octofoil.info/blog/2010/07/a-thing-i-did/#comment-503704273</link><description>&lt;p&gt;I keep submitting to the RR like a dog salivating to the sound of a bell.&lt;/p&gt;&lt;p&gt;I loved this story. I hope you submit this year. (They extended the submission deadline to Saturday, the 22nd... shhh, don't tell anyone!)&lt;/p&gt;&lt;p&gt;Hope you're good, dude.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brent</dc:creator><pubDate>Tue, 18 Jan 2011 20:51:22 -0000</pubDate></item><item><title>Re: failure&amp;#8217;s eternal return</title><link>http://octofoil.info/blog/2010/07/a-useless-bonanza-of-shit/#comment-503704266</link><description>&lt;p&gt;I am not the type to bother posting comments on individuals weblogs typically however just after stumbling across yours I figured I would shoot a quick line to give me a break from work. I have to admit that I've gotten a little sidetracked going through and browsing a number of your posts... I ought to probably be working. You have some good insights here, so I'm going to add you to my Google Reader for the future. Enjoy the week!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MORPH</dc:creator><pubDate>Mon, 26 Jul 2010 01:31:19 -0000</pubDate></item><item><title>Re: The First Twelve Hours of Assassin&amp;#8217;s Creed 2:The Leavening</title><link>http://octofoil.info/blog/2010/06/the-first-half-of-assassins-creed-2the-leavening/#comment-503704259</link><description>&lt;p&gt;How come?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">greg</dc:creator><pubDate>Tue, 15 Jun 2010 16:45:48 -0000</pubDate></item><item><title>Re: The First Twelve Hours of Assassin&amp;#8217;s Creed 2:The Leavening</title><link>http://octofoil.info/blog/2010/06/the-first-half-of-assassins-creed-2the-leavening/#comment-503704263</link><description>&lt;p&gt;"the game is a terrible, terrible thing to play" I thought it was fun, though :(.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Senae</dc:creator><pubDate>Mon, 14 Jun 2010 12:36:08 -0000</pubDate></item><item><title>Re: to read a book</title><link>http://octofoil.info/blog/2009/10/to-read-a-book/#comment-503704261</link><description>&lt;p&gt;Great source of inspiration for a game...cool concept art too.  Unfortunately it looks like another button-mashing, cinematic movie-game, about as satisfactory as dry-humping.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">clockwork</dc:creator><pubDate>Wed, 04 Nov 2009 06:00:48 -0000</pubDate></item></channel></rss>